CUTLIST
N°00For platforms

You already know
the timestamps.
Stop paying to guess them.

If your product records when things happen - a play log, a scoreboard, chapter markers, gameplay events, meeting agenda items - you are sitting on better ground truth than any model will infer from a transcript. Send it. Cutlist skips detection entirely and runs only the half you wanted: reframe, caption, render.

A fraction of the cost

No scanning, no detection model call. An anchored job builds its model clients with a budget of zero, so there is no sweep, no review and no ranking pass to pay for: the start-up charge falls to the delivery and the renders, and the source meters at the anchored rate. How big the saving is depends on how long the source is, which is why the figure comes out of the quote rather than out of a slogan. (Captions still need a transcript, and that part is billed when you ask for it.)

No guessing

Your clock is ground truth. A model inferring the same moment from audio will sometimes be a second late and sometimes be wrong entirely.

No dashboard

Clips land back in your product through a signed webhook, carrying whatever metadata you sent. Your users never see us.

01Partner

Statsideships shorts this way.

Statside is a multi-sport live-stats platform: a scorekeeper logs every play as it happens, and the broadcast worker already scores each one. When a play is worth posting, it sends that timestamp and weight to Cutlist and gets back a vertical, captioned clip - without a model ever being asked what happened, because the platform already knew.

What the partner sends
{
  "source": "https://.../broadcast.mp4",
  "anchors": [
    { "start": 1421.5, "end": 1452,
      "score": 95,
      "title": "42-yd touchdown",
      "category": "touchdown" }
  ],
  "metadata": { "gameId": "clx123" }
}
What comes back
X-Cutlist-Event: job.done
X-Cutlist-Signature: sha256=...

{
  "clips": [{
    "url": ".../clip_01.mp4",
    "posterUrl": ".../clip_01.jpg",
    "srtUrl": ".../clip_01.srt"
  }],
  "metadata": { "gameId": "clx123" }
}

The metadata comes back untouched, so your callback handler knows exactly which game the clips belong to without keeping any state of its own.

02Who this fits

Anywhere the clockis already running.

Stats platforms

Play logs, scoring events, period clocks

Streaming tools

Chat spikes, channel point redemptions, raid moments

Event software

Session boundaries, speaker changes, Q&A markers

Meeting products

Agenda items, decisions, action items